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#pragma once
#include "AggressiveMonster.h"
class cMagmaCube :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
/// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest
cMagmaCube(CreateMonsterInfo a_Info, int a_Size);
CLASS_PROTODEF(cMagmaCube)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
int GetSize(void) const { return m_Size; }
protected:
/// Size of the MagmaCube, 1 .. 3, with 1 being the smallest
int m_Size;
} ;
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