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#pragma once

#include "PassiveAggressiveMonster.h"





class cEnderman :
    public cPassiveAggressiveMonster
{
    typedef cPassiveAggressiveMonster super;

public:
    cEnderman(void);

    CLASS_PROTODEF(cEnderman)

    virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
    virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;

    bool IsScreaming(void) const {return m_bIsScreaming; }
    BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
    NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }

    /** Returns if the current sky light level is sufficient for the enderman to become aggravated */
    bool CheckLight(void);
    /** Returns if the enderman gets hit by the rain */
    bool CheckRain(void);

private:

    bool m_bIsScreaming;
    BLOCKTYPE CarriedBlock;
    NIBBLETYPE CarriedMeta;

} ;