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#pragma once

#include "Monster.h"





class cCaveSpider :
	public cMonster
{
	typedef cMonster super;
	
public:
	cCaveSpider(void);

	CLASS_PROTODEF(cCaveSpider)

	virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/;
} ;