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#pragma once

#include "Monster.h"
#include "Behaviors/BehaviorAggressive.h"


typedef std::string AString;

class cAggressiveMonster :
	public cMonster
{
	typedef cMonster super;

public:

	cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);

	virtual void Tick          (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;

private:
	cBehaviorAggressive m_BehaviorAggressive;
		cBehaviorWanderer m_BehaviorWanderer;
} ;