summaryrefslogtreecommitdiffstats
path: root/src/Items/ItemItemFrame.h
blob: ba8300015926402edf1397a794a74bb42d644197 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58

#pragma once

#include "ItemHandler.h"
#include "Entities/ItemFrame.h"
#include "../Entities/Player.h"





class cItemItemFrameHandler :
	public cItemHandler
{
public:
	cItemItemFrameHandler(int a_ItemType)
		: cItemHandler(a_ItemType)
	{

	}

	virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) /*override*/
	{
		if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM))
		{
			// Client sends this if clicked on top or bottom face
			return false;
		}

		AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);  // Make sure block that will be occupied is free
		BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
		AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true);  // We want the clicked block, so go back again

		if (Block == E_BLOCK_AIR)
		{
			cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
			if (!ItemFrame->Initialize(*a_World))
			{
				delete ItemFrame;
				ItemFrame = NULL;
				return false;
			}

			if (!a_Player->IsGameModeCreative())
			{
				a_Player->GetInventory().RemoveOneEquippedItem();
			}

			return true;

		}
		return false;
	}
};