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// TestRailsGen.cpp
// Implements the cTestRailsGen class representing the testing rails generator
#include "Globals.h"
#include "TestRailsGen.h"
#include "Prefabs/TestRailsPrefabs.h"
#include "PieceGenerator.h"
static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount, g_TestRailsStartingPrefabs, g_TestRailsStartingPrefabsCount);
////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen::cTestRails:
class cTestRailsGen::cTestRails :
public cGridStructGen::cStructure
{
typedef cGridStructGen::cStructure super;
public:
cTestRails(
int a_Seed,
int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
int a_MaxDepth,
int a_MaxSize
) :
super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
m_Seed(a_Seed),
m_Noise(a_Seed),
m_MaxSize(a_MaxSize),
m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
{
// Generate the pieces for this test:
cBFSPieceGenerator pg(g_TestRails, a_Seed);
pg.PlacePieces(a_OriginX, 150, a_OriginZ, a_MaxDepth, m_Pieces);
if (m_Pieces.empty())
{
return;
}
}
~cTestRails()
{
cPieceGenerator::FreePieces(m_Pieces);
}
protected:
/** Seed for the random functions */
int m_Seed;
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
/** Maximum size, in X/Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
/** Borders of the structure - no item may reach out of this cuboid. */
cCuboid m_Borders;
/** The rails pieces, placed by the generator. */
cPlacedPieces m_Pieces;
// cGridStructGen::cStructure /*override*/s:
virtual void DrawIntoChunk(cChunkDesc & a_Chunk) /*override*/
{
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
Prefab.Draw(a_Chunk, *itr);
} // for itr - m_PlacedPieces[]
}
} ;
////////////////////////////////////////////////////////////////////////////////
// cTestRailsGen:
cTestRailsGen::cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) :
super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
m_MaxSize(a_MaxSize)
{
}
cGridStructGen::cStructurePtr cTestRailsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
// Create a base based on the chosen prefabs:
return cStructurePtr(new cTestRails(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
}
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