blob: 8b489d8669fb5620690ef508775f6657299859de (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
// PrefabStructure.h
// Declares the cPrefabStructure class representing a cGridStructGen::cStructure descendant based on placed cPrefab instances
#pragma once
#include "GridStructGen.h"
#include "PiecePool.h"
class cPrefabStructure:
public cGridStructGen::cStructure
{
using Super = cGridStructGen::cStructure;
public:
cPrefabStructure(
int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
cPlacedPieces && a_Pieces,
cTerrainHeightGen & a_HeightGen
);
protected:
/** The pieces placed by the generator. */
cPlacedPieces m_Pieces;
/** The height generator used when adjusting pieces onto the ground. */
cTerrainHeightGen & m_HeightGen;
// cGridStructGen::cStructure overrides:
virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override;
/** Adjusts the Y coord of the given piece so that the piece is on the ground.
Ground level is assumed to be represented by the first connector in the piece. */
void PlacePieceOnGround(cPlacedPiece & a_Piece);
};
|