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#pragma once
#include "Entity.h"
// tolua_begin
class cHangingEntity :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cHangingEntity)
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
/** Returns the orientation from the hanging entity */
eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export
/** Set the orientation from the hanging entity */
void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export
/** Returns the X coord. */
int GetTileX() const { return POSX_TOINT; } // tolua_export
/** Returns the Y coord. */
int GetTileY() const { return POSY_TOINT; } // tolua_export
/** Returns the Z coord. */
int GetTileZ() const { return POSZ_TOINT; } // tolua_export
private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/ {}
eBlockFace m_BlockFace;
}; // tolua_export
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