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//
// FireChargeEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireChargeEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cFireChargeEntity)
cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity /*override*/s:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
} ; // tolua_export
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