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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EnderCrystal.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../World.h"
cEnderCrystal::cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom) :
cEnderCrystal(a_Pos, {}, false, a_ShowBottom)
{
}
cEnderCrystal::cEnderCrystal(Vector3d a_Pos, Vector3i a_BeamTarget, bool a_DisplayBeam, bool a_ShowBottom) :
Super(etEnderCrystal, a_Pos, 2.0f, 2.0f),
m_BeamTarget(a_BeamTarget),
m_DisplayBeam(a_DisplayBeam),
m_ShowBottom(a_ShowBottom)
{
SetMaxHealth(5);
}
void cEnderCrystal::SetShowBottom(bool a_ShowBottom)
{
m_ShowBottom = a_ShowBottom;
m_World->BroadcastEntityMetadata(*this);
}
void cEnderCrystal::SetBeamTarget(Vector3i a_BeamTarget)
{
m_BeamTarget = a_BeamTarget;
m_World->BroadcastEntityMetadata(*this);
}
void cEnderCrystal::SetDisplayBeam(bool a_DisplayBeam)
{
m_DisplayBeam = a_DisplayBeam;
m_World->BroadcastEntityMetadata(*this);
}
void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
}
void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
if ((m_World->GetDimension() == dimEnd) && (m_World->GetBlock(POS_TOINT) != E_BLOCK_FIRE))
{
m_World->SetBlock(POS_TOINT, E_BLOCK_FIRE, 0);
}
}
void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI)
{
Super::KilledBy(a_TDI);
// Destroy first so the Explodinator doesn't find us (when iterating through entities):
Destroy();
m_World->DoExplosionAt(6.0, GetPosX(), GetPosY() + GetHeight() / 2, GetPosZ(), true, esEnderCrystal, this);
const auto Position = GetPosition().Floor();
if (cChunkDef::IsValidHeight(Position.y))
{
m_World->SetBlock(Position, E_BLOCK_FIRE, 0);
}
}
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