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cmake_minimum_required (VERSION 2.8.2)
project (MCServer)

include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")

set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)

set(BINDING_DEPENDECIES
	tolua
	${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua
	${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg
	Bindings/LuaFunctions.h
	Bindings/LuaWindow.h
	Bindings/Plugin.h
	Bindings/PluginLua.h
	Bindings/PluginManager.h
	Bindings/WebPlugin.h
	BiomeDef.h
	BlockArea.h
	BlockEntities/BlockEntity.h
	BlockEntities/BlockEntityWithItems.h
	BlockEntities/ChestEntity.h
	BlockEntities/DispenserEntity.h
	BlockEntities/DropSpenserEntity.h
	BlockEntities/DropperEntity.h
	BlockEntities/FurnaceEntity.h
	BlockEntities/HopperEntity.h
	BlockEntities/JukeboxEntity.h
	BlockEntities/NoteEntity.h
	BlockEntities/SignEntity.h
	BlockEntities/MobHeadEntity.h
	BlockEntities/FlowerPotEntity.h
	BlockID.h
	BoundingBox.h
	ChatColor.h
	ChunkDef.h
	ClientHandle.h
	CraftingRecipes.h
	Cuboid.h
	Defines.h
	Enchantments.h
	Entities/Effects.h
	Entities/Entity.h
	Entities/Floater.h
	Entities/Pawn.h
	Entities/Painting.h
	Entities/Pickup.h
	Entities/Player.h
	Entities/ProjectileEntity.h
	Entities/ArrowEntity.h
	Entities/ThrownEggEntity.h
	Entities/ThrownEnderPearlEntity.h
	Entities/ExpBottleEntity.h
	Entities/ThrownSnowballEntity.h
	Entities/FireChargeEntity.h
	Entities/FireworkEntity.h
	Entities/GhastFireballEntity.h
	Entities/TNTEntity.h
	Entities/ExpOrb.h
	Entities/HangingEntity.h
	Entities/ItemFrame.h
	Generating/ChunkDesc.h
	Group.h
	Inventory.h
	Item.h
	ItemGrid.h
	Mobs/Monster.h
	OSSupport/File.h
	Root.h
	Server.h
	StringUtils.h
	Tracer.h
	UI/Window.h
	Vector3.h
	WebAdmin.h
	World.h
)

include_directories(Bindings)
include_directories(.)

ADD_CUSTOM_COMMAND(
	# add any new generated bindings here
	OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h

	# command execuded to regerate bindings
	COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
	WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/

	# add any new generation dependencies here
	DEPENDS ${BINDING_DEPENDECIES}
)

if (NOT MSVC)

	# Bindings need to reference other folders, so they are done here instead
	
	# lib dependencies are not included
	
	
	#add cpp files here
	add_library(Bindings
		Bindings/Bindings
		Bindings/DeprecatedBindings
		Bindings/LuaChunkStay
		Bindings/LuaState
		Bindings/LuaWindow
		Bindings/ManualBindings
		Bindings/Plugin
		Bindings/PluginLua
		Bindings/PluginManager
		Bindings/WebPlugin
	)

	target_link_libraries(Bindings lua sqlite tolualib)

	#clear file
	file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt)
	foreach(dependecy ${BINDING_DEPENDECIES})
		#write each dependecy on a seperate line
		file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt "${dependecy}\n")
	endforeach()

	set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")

	foreach(folder ${FOLDERS})
		add_subdirectory(${folder})
	endforeach(folder)

	file(GLOB SOURCE
		"*.cpp"
		"*.h"
	)

	list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")

	# If building a windows version, but not using MSVC, add the resources directly to the makefile:
	if (WIN32)
		FILE(GLOB ResourceFiles
			"Resources/*.rc"
		)
		list(APPEND SOURCE "${ResourceFiles}")
	endif()


else ()
	# MSVC-specific handling: Put all files into one project, separate by the folders:

	# Get all files in this folder:
	file(GLOB_RECURSE SOURCE
		"*.cpp"
		"*.h"
		"*.pkg"
	)
	source_group("" FILES ${SOURCE})

	LIST(APPEND SOURCE "Bindings/Bindings.cpp" "Bindings/Bindings.h")
	source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")

	# Add all subfolders as solution-folders:
	list(APPEND FOLDERS "Resources")
	list(APPEND FOLDERS "Bindings")
	function(includefolder PATH)
		FILE(GLOB FOLDER_FILES
			"${PATH}/*.cpp"
			"${PATH}/*.h"
			"${PATH}/*.rc"
			"${PATH}/*.pkg"
		)
		string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
		source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
	endfunction(includefolder)

	foreach(folder ${FOLDERS})
		includefolder(${folder})
	endforeach(folder)

	include_directories("${PROJECT_SOURCE_DIR}")

	# Precompiled headers (1st part)
	SET_SOURCE_FILES_PROPERTIES(
		Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
	)
	# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
	SET_SOURCE_FILES_PROPERTIES(
		Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
	)
	SET_SOURCE_FILES_PROPERTIES(
		"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
	)
	list(APPEND SOURCE "Resources/MCServer.rc")

	# Make MSVC generate the PDB files even for the release build:
	set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
	set(CMAKE_C_FLAGS_RELEASE   "${CMAKE_C_FLAGS_RELEASE}   /Zi")
	set(CMAKE_EXE_LINKER_FLAGS_RELEASE    "${CMAKE_EXE_LINKER_FLAGS_RELEASE}    /DEBUG")
	set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
	set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()

set(EXECUTABLE MCServer)

add_executable(${EXECUTABLE} ${SOURCE})


# Output the executable into the $/MCServer folder, so that it has access to external resources:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES
	RUNTIME_OUTPUT_DIRECTORY_DEBUG          ${CMAKE_SOURCE_DIR}/MCServer
	RUNTIME_OUTPUT_DIRECTORY_RELEASE        ${CMAKE_SOURCE_DIR}/MCServer
	RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE   ${CMAKE_SOURCE_DIR}/MCServer
	RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
)


# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug")

# Make the profiled executables have a "_profile" postfix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile")
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RELEASEPROFILE_POSTFIX "_profile")


# Precompiled headers (2nd part)
if (MSVC)
	SET_TARGET_PROPERTIES(
		${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
		OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
	)
endif ()


if (NOT MSVC)
	target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
	target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage)
	target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities PolarSSL++)
endif ()
if (WIN32)
	target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite)