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#pragma once
#include "BlockHandler.h"
class cBlockTallGrassHandler :
public cBlockHandler
{
public:
cBlockTallGrassHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesIgnoreBuildCollision(void) /*override*/
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) /*override*/
{
// Drop seeds, sometimes
MTRand r1;
if (r1.randInt(10) == 5)
{
a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
}
}
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if ((!a_Player->IsGameModeCreative()) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS))
{
cItems Pickups;
Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta);
a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
a_Player->UseEquippedItem();
}
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) /*override*/
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
}
virtual const char * GetStepSound(void) /*override*/
{
return "step.grass";
}
} ;
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