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#pragma once
#include "cPlugin.h"
#include <string>
#include <list>
typedef struct lua_State lua_State;
class cWebPlugin_Lua;
class cPlugin_NewLua : public cPlugin //tolua_export
{ //tolua_export
public: //tolua_export
cPlugin_NewLua( const char* a_PluginName );
~cPlugin_NewLua();
virtual void OnDisable(); //tolua_export
virtual bool Initialize(); //tolua_export
virtual void Tick(float a_Dt); //tolua_export
//tolua_begin
virtual bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player );
virtual bool OnDisconnect( std::string a_Reason, cPlayer* a_Player );
virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
virtual bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem );
virtual bool OnChat( const char* a_Chat, cPlayer* a_Player );
virtual bool OnLogin( cPacket_Login* a_PacketData );
virtual void OnPlayerSpawn( cPlayer* a_Player );
virtual bool OnPlayerJoin( cPlayer* a_Player );
virtual void OnPlayerMove( cPlayer* a_Player );
virtual void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo );
virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer );
//tolua_end
lua_State* GetLuaState() { return m_LuaState; }
cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export
private:
bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
typedef std::list< cWebPlugin_Lua* > WebPluginList;
WebPluginList m_WebPlugins;
std::string m_Directory;
lua_State* m_LuaState;
};//tolua_export
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