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#include "cPig.h"



cPig::cPig()
{
	m_MobType = 90;
	GetMonsterConfig("Pig");
}

cPig::~cPig()
{
}

bool cPig::IsA( const char* a_EntityType )
{
	if( strcmp( a_EntityType, "cPig" ) == 0 ) return true;
	return cMonster::IsA( a_EntityType );
}

void cPig::KilledBy( cEntity* a_Killer )
{
	//Drops 0-2 meat
	cMonster::RandomDropItem(E_ITEM_RAW_MEAT, 0, 2);

	//TODO: Check for burning state

	cMonster::KilledBy( a_Killer );
}