1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
#pragma once #include "cInventory.h" class cCreativeInventory : public cInventory { public: cCreativeInventory(cPlayer * a_Owner); ~cCreativeInventory(); virtual void Clicked(short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem) override; } ;