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#pragma once
#include "Vector3i.h"
#include "Defines.h"
class cTorch //tolua_export
{ //tolua_export
public:
static char DirectionToMetaData( char a_Direction ) //tolua_export
{ //tolua_export
switch (a_Direction)
{
case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this direction"); return 0;
case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
default:
{
ASSERT(!"Unhandled torch direction!");
break;
}
};
return 0x0;
} //tolua_export
static char MetaDataToDirection(char a_MetaData) //tolua_export
{ //tolua_export
switch (a_MetaData)
{
case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
default:
{
ASSERT(!"Unhandled torch metadata");
break;
}
}
return 0;
} //tolua_export
static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
{
switch (a_TorchMeta)
{
case 0x0:
case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
default:
{
ASSERT(!"Unhandled torch meta!");
break;
}
}
return false;
}
} ; //tolua_export
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