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#pragma once

#include "Simulator.h"
#include "BlockEntity.h"
#include "Vector3i.h"





class cWorld;





class cSandSimulator : public cSimulator
{
public:
	cSandSimulator( cWorld* a_World );
	~cSandSimulator();

	virtual void Simulate( float a_Dt ) override;

	virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
	virtual bool IsPassable( BLOCKTYPE a_BlockType );

protected:
	virtual void AddBlock(int a_X, int a_Y, int a_Z) override;

	typedef std::list <Vector3i> BlockList;
	BlockList * m_Blocks;
	BlockList * m_Buffer;
};