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#pragma once
#include "Authenticator.h"
class cThread;
class cMonsterConfig;
class cGroupManager;
class cCraftingRecipes;
class cFurnaceRecipe;
class cWebAdmin;
class cPluginManager;
class cServer;
class cWorld;
class cPlayer;
typedef cItemCallback<cPlayer> cPlayerListCallback;
typedef cItemCallback<cWorld> cWorldListCallback;
class cRoot //tolua_export
{ //tolua_export
public:
static cRoot* Get() { return s_Root; } //tolua_export
cRoot(void);
~cRoot();
void Start(void);
cServer * GetServer(void) { return m_Server; } //tolua_export
cWorld * GetDefaultWorld(void); //tolua_export
cWorld * GetWorld(const AString & a_WorldName); //tolua_export
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
/// Logs chunkstats for each world and totals
void LogChunkStats(void);
cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; }
cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
void ServerCommand(const AString & a_Cmd); //tolua_export
void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
void TickWorlds( float a_Dt );
/// Returns the number of chunks loaded
int GetTotalChunkCount(void); // tolua_export
/// Saves all chunks in all worlds
void SaveAllChunks(void);
/// Calls the callback for each player in all worlds
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
private:
void LoadGlobalSettings();
/// Loads the worlds from settings.ini, creates the worldmap
void LoadWorlds(void);
/// Starts each world's life
void StartWorlds(void);
/// Stops each world's threads, so that it's safe to unload them
void StopWorlds(void);
/// Unloads all worlds from memory
void UnloadWorlds(void);
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
cGroupManager * m_GroupManager;
cCraftingRecipes * m_CraftingRecipes;
cFurnaceRecipe * m_FurnaceRecipe;
cWebAdmin * m_WebAdmin;
cPluginManager * m_PluginManager;
cAuthenticator m_Authenticator;
cMCLogger * m_Log;
bool m_bStop;
bool m_bRestart;
typedef std::map< AString, cWorld* > WorldMap;
cWorld* m_pDefaultWorld;
WorldMap m_WorldsByName;
cThread* m_InputThread;
static void InputThread(void* a_Params);
static cRoot* s_Root;
}; //tolua_export
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