1 2 3 4 5 6 7 8 9 10 11 12 13 14
#pragma once #include "Monster.h" class cPassiveMonster : public cMonster { public: cPassiveMonster(); ~cPassiveMonster(); virtual void Tick(float a_Dt); virtual void TakeDamage(int a_Damage, cEntity* a_Instigator); };