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#pragma once
#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace
// fwd:
class cFastRandom;
/**
This class aggregates static functions about mob types:
- create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs)
- transform MobTypes from enums to string and vice versa
- return mob family from given type
*/
class cMobTypesManager
{
public:
static AString MobTypeToString(cMonster::eType a_MobType);
static cMonster::eType StringToMobType(const AString& a_MobTypeName);
static cMonster::eFamily FamilyFromType(cMonster::eType a_MobType);
/** create a new object of the specified mob.
a_MobType is the type of the mob to be created
a_Size is the size (for mobs with size)
if a_Size is let to -1 for entities that need size, size will be random
asserts and returns null if mob type is not specified
asserts if invalid size for mobs that need size
*/
static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1);
protected :
typedef const std::map<cMonster::eType,std::string> tMobTypes2Names;
static tMobTypes2Names& m_MobsTypes2Names(void);
static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(void);
typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family;
static tMobType2Family& m_MobsType2Family(void);
static tMobType2Family MobType2FamilyInitializerBeforeCx11(void);
static cFastRandom & m_Random(void);
public :
} ;
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