blob: 31a92db53bde0ab4af7693ef4e09962690fc01b0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockIceHandler :
public cBlockHandler
{
public:
cBlockIceHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
}
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
// TODO: Ice destroyed with air below it should turn into air instead of water
a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8);
// This is called later than the real destroying of this ice block
}
} ;
|