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// ProtoProxy.cpp
// Implements the main app entrypoint
#include "Globals.h"
#include "Server.h"
#include "../../src/Logger.h"
#include "../../src/LoggerListeners.h"
int main(int argc, char ** argv)
{
// Initialize logging subsystem:
auto consoleLogListener = MakeConsoleListener(false);
auto consoleAttachment = cLogger::GetInstance().AttachListener(std::move(consoleLogListener));
auto fileLogListenerRet = MakeFileListener();
if (!fileLogListenerRet.first)
{
LOGERROR("Failed to open log file, aborting");
return EXIT_FAILURE;
}
auto fileAttachment = cLogger::GetInstance().AttachListener(std::move(fileLogListenerRet.second));
cLogger::InitiateMultithreading();
UInt16 ListenPort = 25564;
UInt16 ConnectPort = 25565;
if (argc > 1)
{
if (!StringToInteger(argv[1], ListenPort))
{
LOGERROR("Invalid argument 1, expected port number, got \"%s\". Aborting.", argv[1]);
return 1;
}
if (argc > 2)
{
if (!StringToInteger(argv[2], ConnectPort))
{
LOGERROR("Invalid argument 2, expected port number, got \"%s\". Aborting.", argv[2]);
return 2;
}
}
}
cServer Server;
int res = Server.Init(ListenPort, ConnectPort);
if (res != 0)
{
LOGERROR("Server initialization failed: %d", res);
return res;
}
Server.Run();
return 0;
}
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