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function OnKilling(Victim, Killer)
if Victim:IsPlayer() then
SetBackCoordinates( Victim )
Server = cRoot:Get():GetServer()
if Killer == nil then
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " tried to swim in lava (and failed)" )
CheckHardcore(Victim)
return false
end
if Victim:IsOnFire() then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was burnt to a cinder" )
CheckHardcore(Victim)
return false
end
else
if Killer:IsPlayer() then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was terminated by " .. Killer:GetName() )
CheckHardcore(Victim)
return false
elseif Killer:IsMob() then
if Killer:IsA("cZombie") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was eaten by a zombie")
elseif Killer:IsA("cSkeleton") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was shot by a skeleton" )
elseif Killer:IsA("cCreeper") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was blown up by a creeper")
elseif Killer:IsA("cSpider") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was ripped apart by a giant spider")
elseif Killer:IsA("cCaveSpider") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was poisoned by a giant cave spider")
elseif Killer:IsA("cBlaze") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was flamed by a blaze")
elseif Killer:IsA("cEnderman") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an enderman")
elseif Killer:IsA("cSilverfish") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " encountered an unexpectedly fatal silverfish attack")
elseif Killer:IsA("cSlime") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was absorbed and digested by a slime")
elseif Killer:IsA("cWitch") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was enchanted (to death) by a witch")
elseif Killer:IsA("cZombiepigman") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was slain by a zombie pigman")
elseif Killer:IsA("cMagmacube") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was incinerated by a magmacube")
elseif Killer:IsA("cWolf") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf")
end
CheckHardcore(Victim)
return false
end
end
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " died of mysterious circumstances")
CheckHardcore(Victim)
end
end
function CheckHardcore(Victim)
if HardCore == "true" then
if Victim:IsPlayer() == true then
local KilledPlayer = tolua.cast(Victim, "cPlayer")
BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
end
end
end
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