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path: root/src/Mobs/Path.cpp (follow)
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* Fixed wrong indent.Alexander Harkness2015-05-301-1/+1
* Merge pull request #2171 from SafwatHalaby/fenceAlexander Harkness2015-05-301-1/+7
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| * PF - Handle all fencetypesSafwatHalaby2015-05-301-1/+7
* | PF - Fixed diagonal cuttingSafwatHalaby2015-05-301-5/+12
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* Fix commentstycho2015-05-281-9/+9
* Fix warnings in cPathtycho2015-05-241-9/+9
* Pathfinder - Bounding boxes and some tweaksSafwatHalaby2015-05-231-17/+100
* Path recalculation improvementsSafwatHalaby2015-05-201-2/+10
* Removed UniquePTR from PathFinderSafwatHalaby2015-05-191-17/+7
* Pathfinder - approximated paths when original destination unreachableSafwatHalaby2015-05-171-24/+74
* PathFinder uses UniquePtr for cell map.SafwatHalaby2015-05-161-7/+2
* Revert "PathFinder - smart pointers"worktycho2015-05-151-2/+7
* uniquePTRSafwatHalaby2015-05-151-7/+2
* PF - Less calcs per tickwiseoldman952015-05-101-1/+1
* Spaces in cPathwiseoldman952015-05-081-0/+1
* Merge pull request #1949 from SafwatHalaby/burnworktycho2015-05-071-25/+0
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| * (duplicate) AI - Livestock escape fixed, water jumping fixedwiseoldman952015-05-061-25/+0
* | Actually empty the open listworktycho2015-05-061-1/+1
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* PF - Swimming bugfixwiseoldman952015-05-061-3/+3
* PF - Fixed mobs not reaching leaning playerwiseoldman952015-05-061-1/+7
* Entity improvementsTiger Wang2015-05-041-40/+61
* PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman952015-05-031-6/+4
* PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman952015-05-021-41/+26
* A* Pathfinding and better monster AIwiseoldman952015-05-011-0/+379