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* Attacker updatesLogicParrot2017-08-304-48/+62
* targetStrikeRangeLogicParrot2017-08-304-18/+14
* dLogicParrot2017-08-301-2/+2
* dLogicParrot2017-08-301-0/+2
* Added BehaviorBrave, chaser > attackerLogicParrot2017-08-303-4/+43
* Added BehaviorBrave, chaser > attackerLogicParrot2017-08-306-27/+28
* Agressives wander and don't crashLogicParrot2017-08-293-2/+47
* Implemented sheep, mooshroom, rabbit, chicken, pig, villagerLogicParrot2017-08-291-1/+0
* Implemented chickensLogicParrot2017-08-292-0/+63
* Fixed some headers, incorprated some code from the conflictsLogicParrot2017-08-272-6/+5
* dLogicParrot2017-08-2513-45/+75
* Coward mobs run twice as fastLogicParrot2017-08-251-5/+2
* Cow crash fixLogicParrot2017-08-255-4/+27
* Fully working cowsLogicParrot2017-08-2413-13/+22
* Behaviors now attachable to MonstersLogicParrot2017-08-2416-51/+123
* pass a_Dt and a_Chunk to PostTick,PreTick,Tick,IsControlDesiredLogicParrot2017-08-246-11/+31
* Initial Monster Behavior vector logicLogicParrot2017-08-2411-27/+60
* Everything now inherits Behavior.hLogicParrot2017-08-2310-33/+88
* removed some attack code from MonsterLogicParrot2017-08-231-0/+2
* dLogicParrot2017-08-234-5/+18
* dLogicParrot2017-08-2315-402/+522
* dLogicParrot2017-08-223-12/+16
* dLogicParrot2017-08-226-162/+190
* dLogicParrot2017-08-223-3/+3
* dLogicParrot2017-08-224-193/+177
* dLogicParrot2017-08-222-32/+27
* copy some codeLogicParrot2017-08-221-13/+13
* Initial copy of old filesLogicParrot2017-08-2219-0/+1003