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path: root/src/Generating/PrefabPiecePool.cpp (follow)
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* Instead of explicit closure pieces try to place pieces with a single connector.PieceGenClosurePiecesNiels Breuker2023-03-311-34/+2
* PieceGenerator: Added functionality to end a structure with a custom prefab.Niels Breuker2023-03-301-2/+39
* Fixed Compiler Warningsx12xx12x2022-01-141-16/+0
* cPieceModifier interface and cPieceModifierRandomizeBlocks class (#5122)Damián Imrich2021-04-081-0/+14
* shared_ptr -> unique_ptr in generatorsTiger Wang2021-03-181-5/+1
* zlib -> libdeflate (#5085)Tiger Wang2021-01-111-19/+21
* Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D2020-08-011-2/+2
* Fix building with clang 8.0 (#4346)Bond-0092019-08-111-4/+6
* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-3/+6
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-2/+2
* Prefer static_cast to reinterpret_cast (#4223)peterbell102018-05-021-2/+2
* Remove smart pointer macrospeterbell102017-07-211-1/+1
* PieceGenerator: Added rotation-aware vertical connectors.Mattes D2017-02-131-3/+9
* Fixed race conditions and forgotten clear in Lua ref tracking. (#3530)Mattes D2017-01-131-0/+1
* Prefabs: Implemented support for ExpandFloorStrategy.Mattes D2016-11-241-10/+44
* SelfTests: Removed the unneeded cSelfTests class.Mattes D2016-06-181-1/+0
* Added more details to the cubeset format documentation.Mattes D2015-12-011-2/+2
* Added PieceStructures generator.Mattes D2015-12-011-56/+176
* Generator: Fixed missing hitbox assignment.Mattes D2015-10-051-0/+1
* Added basic support for loading village prefabs from files.Mattes D2015-06-201-2/+76
* Externalized cPrefabPiecePool self-test.Mattes D2015-06-191-27/+2
* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-0/+439
* Made -Weverything an error.tycho2015-05-241-3/+3
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
* Merge remote-tracking branch 'origin/master' into VillageGenmadmaxoft2014-05-291-0/+28
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| * Fixed a memory leak in cPrefabPiecePool.madmaxoft2014-05-281-0/+28
* | cPieceGenerator chooses starting pieces based on weights.madmaxoft2014-05-271-0/+9
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* Initial cPrefabPiecePool refactoring.madmaxoft2014-05-071-0/+121