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path: root/src/Generating/Prefab.cpp (follow)
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* cPieceModifier interface and cPieceModifierRandomizeBlocks class (#5122)Damián Imrich2021-04-081-2/+18
* Some emplace_back replacements (#5149)12xx122021-03-071-1/+1
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+1
* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-2/+2
* PieceGenerator: Added rotation-aware vertical connectors.Mattes D2017-02-131-7/+7
* Moved cPrefab parser self-check to the LoadablePieces test. (#3536)Mattes D2017-01-151-105/+0
* Prefabs: Implemented support for ExpandFloorStrategy.Mattes D2016-11-241-34/+82
* Bulk clearing of whitespaceLogicParrot2016-02-051-22/+22
* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-0/+49
* Made -Weverything an error.tycho2015-05-241-5/+5
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Prefabs don't draw into chunk if they don't intersect.madmaxoft2014-06-231-0/+11
* Fixed prefab test initialization.madmaxoft2014-05-261-0/+3
* Added support for Miners' Village.madmaxoft2014-05-251-2/+4
* Added Japanese village prefabs.madmaxoft2014-05-241-0/+9
* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-2/+10
* cPrefab can be constructed in code.madmaxoft2014-05-151-0/+36
* Prefabs can specify that they don't want flooring.madmaxoft2014-05-051-30/+33
* Removed unneeded assertTycho2014-04-271-1/+1
* Added prefab hitboxes.madmaxoft2014-04-211-1/+8
* Added area flooring.madmaxoft2014-04-171-1/+42
* Added Prefab initializers to SELFTEST code.madmaxoft2014-04-171-1/+13
* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-1/+73
* Added asserts for critical data in cPrefab.madmaxoft2014-03-301-0/+4
* cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-291-9/+94
* Fixed Prefab's rotations.madmaxoft2014-03-281-4/+28
* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-271-4/+7
* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-261-2/+63
* Added a basic cPrefab class.madmaxoft2014-03-251-0/+139