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path: root/src/Generating/CompoGenBiomal.cpp (follow)
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* Make biomal composition gen respect the shapegen when placing bedrockbiomal-bedrock-shapeNiels2024-08-111-1/+4
* shared_ptr -> unique_ptr in generatorsTiger Wang2021-03-181-5/+2
* Cleanup some workarounds and warnings (#4735)peterbell102020-05-101-45/+23
* Moved the generator defaults to ComposableGenerator.Mattes D2019-09-061-3/+5
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
* Removed double includes (#3885)Lukas Pioch2017-08-021-1/+0
* Fixed villages generating under-water.Mattes D2016-12-011-1/+6
* Bulk clearing of whitespaceLogicParrot2016-02-051-18/+18
* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-9/+9
* Fixed compile and a few more warningstycho2015-05-191-1/+6
* Fixed a lot of warningstycho2015-05-191-6/+9
* Added parenthesis around the comparisonsSTRWarrior2015-03-081-2/+2
* Added grass/course dirt layer on MesaPlateauF(M)STRWarrior2015-03-081-0/+14
* CompoGenBiomal: Fixed signed vs unsigned comparison.Mattes D2014-11-271-1/+1
* CompoGenBiomal: Fixed sealevel offset.Mattes D2014-11-201-1/+1
* CompoGenBiomal: Fixed sealevel not generating properly.Mattes D2014-11-201-1/+2
* Noise3D generators: Changed noise generator to InterpolNoise.Mattes D2014-11-201-1/+1
* Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-214/+0
* Generator: Shape initial refactoring.Mattes D2014-11-121-0/+799