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path: root/src/Blocks/BlockEntity.h (follow)
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* Unify block entity pickup conversionTiger Wang2020-09-251-35/+0
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-14/+7
* Vector3 in Handlers (#4680)Mattes D2020-04-211-2/+9
* Using Super.Mattes D2020-04-161-2/+2
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-3/+52
* cBlockHandler: take player by refpeterbell102017-08-011-2/+2
* Added bed entity (#3823)Lukas Pioch2017-07-071-1/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-2/+2
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-2/+2
* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
* Changed pointers to referencesTycho2014-02-011-2/+2
* Refactored cBlockHandler::OnUse and dependentsTycho2014-01-261-2/+2
* First attempt at Implementing InterfacesTycho2014-01-251-1/+1
* Moved source to srcAlexander Harkness2013-11-241-0/+31