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* Source files cleanup: OSSupport-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-714/+0
* Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com2012-08-271-2/+1
* Removed packet includes where they're not neededmadmaxoft@gmail.com2012-08-241-1/+0
* SocketThreads: hopefully fixed MacOSX failure with client ping crashing the servermadmaxoft@gmail.com2012-07-181-1/+2
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-715/+715
* SocketThreads: proper thread finishing sequence (doesn't trigger AppVerifier checks :)madmaxoft@gmail.com2012-03-191-0/+9
* Fixed *nix threading issue;madmaxoft@gmail.com2012-03-101-3/+4
* Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com2012-02-261-1/+2
* Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)madmaxoft@gmail.com2012-02-261-23/+186
* Using own ASSERT() that logs to filefaketruth2012-02-201-7/+7
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-3/+15
* cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com2012-02-081-38/+95
* cSocket: final localhost fix - made it a function (forgotten file)madmaxoft@gmail.com2012-02-071-3/+3
* cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com2012-02-071-0/+472