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* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-56/+0
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-56/+56
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-11/+29
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+3
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-3/+6
* - Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com2011-12-251-56/+0
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-11/+9
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-2/+2
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com2011-10-261-0/+90