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* Slight cleanup - removed old code, some additional comments on dangerous functionsmadmaxoft@gmail.com2012-02-141-10/+9
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-36/+93
* Removed unused codemadmaxoft@gmail.com2012-02-081-3/+5
* MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com2012-02-081-2/+12
* Old code begone! ChunkMap cleanupmadmaxoft@gmail.com2012-01-291-2/+0
* Terrain generation is synchronous again, async generation has bugs.faketruth2012-01-191-2/+2
* Fixed the numchunks console command.faketruth2012-01-011-0/+5
* Made a couple of functions in cChunk inline, this should speed up several block operations on chunksfaketruth2011-12-311-1/+14
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-261-1/+1
* Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth2011-12-261-15/+7
* Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth2011-12-261-1/+6
* Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth2011-12-251-0/+1
* Digging leaves with shears now drops leaveslapayo94@gmail.com2011-12-221-0/+2
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-4/+7
* Compiles for linuxfaketruth2011-10-211-1/+2
* MCServer c++ source filesfaketruth2011-10-031-0/+127