index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cBlockToPickup.cpp
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Author
Age
Files
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*
Source files cleanup: Removed unused cBlockToPickup
madmaxoft@gmail.com
2012-09-23
1
-9
/
+0
*
A new Block handling system :o
lapayo94@gmail.com
2012-07-15
1
-317
/
+0
*
Only apple leaves can drop apples
madmaxoft@gmail.com
2012-07-02
1
-1
/
+4
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-323
/
+323
*
Added a BlockToPickup hook for modifying pickups when a player breaks a block.
madmaxoft@gmail.com
2012-06-13
1
-25
/
+25
*
Fixed random drops not occurring at all
madmaxoft@gmail.com
2012-06-08
1
-2
/
+2
*
Snow drops snowballs only when mined with a shovel
madmaxoft@gmail.com
2012-06-07
1
-1
/
+11
*
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
2012-06-06
1
-83
/
+297
*
Yay redstone repeaters!
faketruth
2012-03-06
1
-0
/
+3
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-0
/
+3
*
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2012-01-01
1
-0
/
+4
*
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
2011-12-28
1
-0
/
+2
*
- Linux compatible fixes including updated makefile
mtilden@gmail.com
2011-12-26
1
-5
/
+8
*
- Implemented function to check item category
lapayo94@gmail.com
2011-12-25
1
-1
/
+9
*
- improved and simplified the door system (shorter, clearer)
lapayo94@gmail.com
2011-12-25
1
-0
/
+20
*
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
faketruth
2011-12-25
1
-3
/
+2
*
Fixes:
lapayo94@gmail.com
2011-12-22
1
-2
/
+0
*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
1
-0
/
+4
*
Added Sebi's changes to pistons and item drops.
admin@omencraft.com
2011-11-07
1
-0
/
+18
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+37