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2013-08-19Moved entities into the Entities subfolder.madmaxoft1-29/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-147/+2
2013-04-28Added dtAdmin damage type for use in pluginsmadmaxoft@gmail.com1-0/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+4
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-2/+0
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-2/+2
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-3/+4
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-17/+122
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-4/+0
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-1/+1
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-1/+1
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-13/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-82/+82
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-5/+19
2012-02-02Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com1-13/+13
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+14
2011-12-28Linux fixmtilden@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-0/+23
2011-10-03MCServer c++ source filesfaketruth1-0/+31