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* Moved all MobTypesManager functions to cMonster.madmaxoft2013-10-201-41/+0
* Rewritten MobTypesManager not to leak memory.madmaxoft2013-10-201-16/+3
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-24/+34
* Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-1/+1
* Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan2013-09-081-4/+7
* Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)mgueydan2013-09-071-0/+41