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path: root/source/Items/ItemSpawnEgg.h (follow)
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* Moved source to srcAlexander Harkness2013-11-241-52/+0
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-1/+1
* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-161-1/+1
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-52/+52
* Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com2013-05-241-2/+1
* Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com2013-05-191-3/+4
* Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com2013-01-121-5/+5
* Fixed drops for: Stone, Mycelium, Redstone Torch.luksor111@gmail.com2012-11-241-2/+5
* Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua APImadmaxoft@gmail.com2012-10-281-141/+6
* Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com2012-10-191-2/+117
* Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com2012-10-181-6/+6
* Added basic spawn eggs (patch contributed by Luksor)madmaxoft@gmail.com2012-10-181-0/+69