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path: root/source/Entities/FallingBlock.h (unfollow)
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2013-11-24Moved source to srcAlexander Harkness1-43/+0
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-1/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+0
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-45/+45
2013-05-19Fixed entity chunking.madmaxoft@gmail.com1-1/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-1/+1
2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-9/+6
2013-02-21Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com1-2/+0
2012-12-26Adjusted the protocol framework to support different types of falling block spawning.madmaxoft@gmail.com1-0/+3
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-6/+8
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-0/+44