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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp37
1 files changed, 31 insertions, 6 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index ff0241091..2ac1d7962 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -88,23 +88,48 @@ void cNBTChunkSerializer::Finish(void)
void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
{
m_Writer.BeginCompound(a_CompoundName);
- m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
- m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
- m_Writer.AddByte ("Count", a_Item.m_ItemCount);
+ m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
+ m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
+ m_Writer.AddByte ("Count", a_Item.m_ItemCount);
if (a_Slot >= 0)
{
m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
}
- // Write the enchantments:
- if (!a_Item.m_Enchantments.IsEmpty() || ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)))
+ // Write the tag compound (for enchantment, firework, custom name and repair cost):
+ if (
+ (!a_Item.m_Enchantments.IsEmpty()) ||
+ ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) ||
+ (a_Item.m_RepairCost > 0) ||
+ (a_Item.m_CustomName != "") ||
+ (a_Item.m_Lore != "")
+ )
{
m_Writer.BeginCompound("tag");
+ if (a_Item.m_RepairCost > 0)
+ {
+ m_Writer.AddInt("RepairCost", a_Item.m_RepairCost);
+ }
+
+ if ((a_Item.m_CustomName != "") || (a_Item.m_Lore != ""))
+ {
+ m_Writer.BeginCompound("display");
+ if (a_Item.m_CustomName != "")
+ {
+ m_Writer.AddString("Name", a_Item.m_CustomName);
+ }
+ if (a_Item.m_Lore != "")
+ {
+ m_Writer.AddString("Lore", a_Item.m_Lore);
+ }
+ m_Writer.EndCompound();
+ }
+
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
{
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, m_Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
}
-
+
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";