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-rw-r--r--src/World.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/World.h b/src/World.h
index f789916df..86cbb3e7e 100644
--- a/src/World.h
+++ b/src/World.h
@@ -351,7 +351,7 @@ public:
/** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */
bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
- /** Set the state of a trapdoor. Returns true if the trapdoor was update, false if there was no trapdoor at those coords. */
+ /** Set the state of a trapdoor. Returns true if the trapdoor was updated, false if there was no trapdoor at those coords. */
bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open); // tolua_export
/** Regenerate the given chunk: */
@@ -710,7 +710,9 @@ public:
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
- /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
+ /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
+ Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
+ */
int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */