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-rw-r--r--src/World.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 6e7c066c9..d13081fb0 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -225,7 +225,7 @@ cWorld::cWorld(
cFile::CreateFolderRecursive(m_DataPath);
- m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
+ m_ChunkMap = std::make_unique<cChunkMap>(this);
m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName);
// Load the scoreboard
@@ -419,11 +419,11 @@ cWorld::cWorld(
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
- m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this);
+ m_SimulatorManager = std::make_unique<cSimulatorManager>(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
- m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile);
- m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile);
+ m_SandSimulator = std::make_unique<cSandSimulator>(*this, IniFile);
+ m_FireSimulator = std::make_unique<cFireSimulator>(*this, IniFile);
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
// Water, Lava and Redstone simulators get registered in their initialize function.
@@ -1988,7 +1988,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, double a
float SpeedY = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(40, 50));
float SpeedZ = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(-10, 10));
- auto Pickup = cpp14::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, Vector3f{SpeedX, SpeedY, SpeedZ});
+ auto Pickup = std::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, Vector3f{SpeedX, SpeedY, SpeedZ});
auto PickupPtr = Pickup.get();
PickupPtr->Initialize(std::move(Pickup), *this);
}
@@ -2007,7 +2007,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, Vector3d
continue;
}
- auto pickup = cpp14::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, a_Speed);
+ auto pickup = std::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, a_Speed);
auto pickupPtr = pickup.get();
pickupPtr->Initialize(std::move(pickup), *this);
}
@@ -2019,7 +2019,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, Vector3d
UInt32 cWorld::SpawnItemPickup(Vector3d a_Pos, const cItem & a_Item, Vector3f a_Speed, int a_LifetimeTicks, bool a_CanCombine)
{
- auto pickup = cpp14::make_unique<cPickup>(a_Pos, a_Item, false, a_Speed, a_LifetimeTicks, a_CanCombine);
+ auto pickup = std::make_unique<cPickup>(a_Pos, a_Item, false, a_Speed, a_LifetimeTicks, a_CanCombine);
auto pickupPtr = pickup.get();
if (!pickupPtr->Initialize(std::move(pickup), *this))
{
@@ -2034,7 +2034,7 @@ UInt32 cWorld::SpawnItemPickup(Vector3d a_Pos, const cItem & a_Item, Vector3f a_
UInt32 cWorld::SpawnFallingBlock(Vector3d a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- auto fallingBlock = cpp14::make_unique<cFallingBlock>(a_Pos, a_BlockType, a_BlockMeta);
+ auto fallingBlock = std::make_unique<cFallingBlock>(a_Pos, a_BlockType, a_BlockMeta);
auto fallingBlockPtr = fallingBlock.get();
auto ID = fallingBlock->GetUniqueID();
if (!fallingBlockPtr->Initialize(std::move(fallingBlock), *this))
@@ -2056,7 +2056,7 @@ UInt32 cWorld::SpawnExperienceOrb(Vector3d a_Pos, int a_Reward)
return cEntity::INVALID_ID;
}
- auto expOrb = cpp14::make_unique<cExpOrb>(a_Pos, a_Reward);
+ auto expOrb = std::make_unique<cExpOrb>(a_Pos, a_Reward);
auto expOrbPtr = expOrb.get();
if (!expOrbPtr->Initialize(std::move(expOrb), *this))
{
@@ -2091,7 +2091,7 @@ std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(Vector3d a_Pos, int a_Rewar
auto & Random = GetRandomProvider();
for (auto Reward : Rewards)
{
- auto ExpOrb = cpp14::make_unique<cExpOrb>(a_Pos, Reward);
+ auto ExpOrb = std::make_unique<cExpOrb>(a_Pos, Reward);
auto ExpOrbPtr = ExpOrb.get();
double SpeedX = Random.RandReal(-SpeedLimit, SpeedLimit);
double SpeedY = Random.RandReal(0.5);
@@ -2117,11 +2117,11 @@ UInt32 cWorld::SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem & a
std::unique_ptr<cMinecart> Minecart;
switch (a_MinecartType)
{
- case E_ITEM_MINECART: Minecart = cpp14::make_unique<cRideableMinecart> (a_Pos, a_Content, a_BlockHeight); break;
- case E_ITEM_CHEST_MINECART: Minecart = cpp14::make_unique<cMinecartWithChest> (a_Pos); break;
- case E_ITEM_FURNACE_MINECART: Minecart = cpp14::make_unique<cMinecartWithFurnace>(a_Pos); break;
- case E_ITEM_MINECART_WITH_TNT: Minecart = cpp14::make_unique<cMinecartWithTNT> (a_Pos); break;
- case E_ITEM_MINECART_WITH_HOPPER: Minecart = cpp14::make_unique<cMinecartWithHopper> (a_Pos); break;
+ case E_ITEM_MINECART: Minecart = std::make_unique<cRideableMinecart> (a_Pos, a_Content, a_BlockHeight); break;
+ case E_ITEM_CHEST_MINECART: Minecart = std::make_unique<cMinecartWithChest> (a_Pos); break;
+ case E_ITEM_FURNACE_MINECART: Minecart = std::make_unique<cMinecartWithFurnace>(a_Pos); break;
+ case E_ITEM_MINECART_WITH_TNT: Minecart = std::make_unique<cMinecartWithTNT> (a_Pos); break;
+ case E_ITEM_MINECART_WITH_HOPPER: Minecart = std::make_unique<cMinecartWithHopper> (a_Pos); break;
default:
{
return cEntity::INVALID_ID;
@@ -2142,7 +2142,7 @@ UInt32 cWorld::SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem & a
UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material)
{
- auto Boat = cpp14::make_unique<cBoat>(a_Pos, a_Material);
+ auto Boat = std::make_unique<cBoat>(a_Pos, a_Material);
auto BoatPtr = Boat.get();
if (!BoatPtr->Initialize(std::move(Boat), *this))
{
@@ -2157,7 +2157,7 @@ UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material)
UInt32 cWorld::SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTicks, double a_InitialVelocityCoeff, bool a_ShouldPlayFuseSound)
{
- auto TNT = cpp14::make_unique<cTNTEntity>(a_Pos, a_FuseTicks);
+ auto TNT = std::make_unique<cTNTEntity>(a_Pos, a_FuseTicks);
auto TNTPtr = TNT.get();
if (!TNTPtr->Initialize(std::move(TNT), *this))
{
@@ -3594,7 +3594,7 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
cChunkDef::BlockNibbles BlockMetas;
a_ChunkDesc.CompressBlockMetas(BlockMetas);
- auto SetChunkData = cpp14::make_unique<cSetChunkData>(
+ auto SetChunkData = std::make_unique<cSetChunkData>(
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
a_ChunkDesc.GetBlockTypes(), BlockMetas,
nullptr, nullptr, // We don't have lighting, chunk will be lighted when needed