diff options
Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.cpp')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 7066dc016..f00dd3bfd 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -193,7 +193,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a if (a_MyMeta >= 8) { FLUID_FLOG(" Not fed and downwards, turning into non-downwards meta {0}", m_Falloff); - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff); + a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_StationaryFluidBlock, m_Falloff); } else { @@ -201,12 +201,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a if (a_MyMeta < 8) { FLUID_FLOG(" Not fed, decreasing from {0} to {1}", a_MyMeta - m_Falloff, a_MyMeta); - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta); + a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_StationaryFluidBlock, a_MyMeta); } else { FLUID_FLOG(" Not fed, meta {0}, erasing altogether", a_MyMeta); - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_AIR, 0); } } return true; @@ -254,7 +254,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i FLUID_FLOG(" Lava flowing into water, turning water at rel {0} into {1}", Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock) ); - a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); + a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0); m_World.BroadcastSoundEffect( "block.lava.extinguish", @@ -274,7 +274,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i FLUID_FLOG(" Water flowing into lava, turning lava at rel {0} into {1}", Vector3i{a_RelX, a_RelY, a_RelZ}, ItemTypeToString(NewBlock) ); - a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); + a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, NewBlock, 0); m_World.BroadcastSoundEffect( "block.lava.extinguish", @@ -302,23 +302,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i cBlockHandler * Handler = BlockHandler(BlockType); if (Handler->DoesDropOnUnsuitable()) { - cChunkInterface ChunkInterface(m_World.GetChunkMap()); - cBlockInServerPluginInterface PluginInterface(m_World); - Handler->DropBlock( - ChunkInterface, - m_World, - PluginInterface, - nullptr, - BlockX, - a_RelY, - BlockZ - ); + m_World.DropBlockAsPickups({BlockX, a_RelY, BlockZ}, nullptr, nullptr); } } // if (CanWashAway) // Spread: FLUID_FLOG(" Spreading to {0} with meta {1}", Vector3i{BlockX, a_RelY, BlockZ}, a_NewMeta); - a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + a_NearChunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_FluidBlock, a_NewMeta); m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); @@ -362,7 +352,7 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX { // Found enough, turn into a source and bail out // FLUID_FLOG(" Found enough neighbor sources, turning into a source"); - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0); + a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, m_FluidBlock, 0); return true; } } @@ -411,13 +401,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY if (a_Meta == 0) { // Source lava block - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); + a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_OBSIDIAN, 0); return true; } // Ignore last lava level else if (a_Meta <= 4) { - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); + a_Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, E_BLOCK_COBBLESTONE, 0); return true; } } |