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-rw-r--r--src/Mobs/Monster.cpp4
-rw-r--r--src/Mobs/Monster.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 09a22cd35..7e40794b1 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -89,7 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true)
, m_BurnsInDaylight(false)
- , m_WalkSpeed(1.0)
+ , m_RelativeWalkSpeed(1.0)
{
if (!a_ConfigName.empty())
{
@@ -304,7 +304,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
// Apply walk speed:
- Distance *= m_WalkSpeed;
+ Distance *= m_RelativeWalkSpeed;
AddSpeedX(Distance.x);
AddSpeedZ(Distance.z);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 6db8435e2..ca3c04c23 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -138,8 +138,8 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
- double GetWalkSpeed(void) const { return m_WalkSpeed; } // tolua_export
- void SetWalkSpeed(double a_WalkSpeed) { m_WalkSpeed = a_WalkSpeed; } // tolua_export
+ double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
+ void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
// Overridables to handle ageable mobs
virtual bool IsBaby (void) const { return false; }
@@ -251,7 +251,7 @@ protected:
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
- double m_WalkSpeed;
+ double m_RelativeWalkSpeed;
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);