diff options
Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp new file mode 100644 index 000000000..090f881f2 --- /dev/null +++ b/src/Mobs/Skeleton.cpp @@ -0,0 +1,58 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Skeleton.h" +#include "../World.h" +#include "../Entities/ArrowEntity.h" +#include "ClientHandle.h" + + + + +cSkeleton::cSkeleton(bool IsWither) : + super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), + m_bIsWither(IsWither) +{ +} + + + + + +void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + if (IsWither()) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + } + else + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); + + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); +} + + + + + +void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW)); +} + + + + |