summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Old Mobs/Blaze.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Mobs/Old Mobs/Blaze.cpp')
-rw-r--r--src/Mobs/Old Mobs/Blaze.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Blaze.cpp b/src/Mobs/Old Mobs/Blaze.cpp
new file mode 100644
index 000000000..b4104d530
--- /dev/null
+++ b/src/Mobs/Old Mobs/Blaze.cpp
@@ -0,0 +1,57 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Blaze.h"
+#include "../World.h"
+#include "../Entities/FireChargeEntity.h"
+
+
+
+
+cBlaze::cBlaze(void) :
+ super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.6, 1.8)
+{
+}
+
+
+
+
+
+void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
+ }
+}
+
+
+
+
+
+void cBlaze::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if (m_Target != NULL && m_AttackInterval > 3.0)
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+ cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (FireCharge == NULL)
+ {
+ return;
+ }
+ if (!FireCharge->Initialize(*m_World))
+ {
+ delete FireCharge;
+ FireCharge = NULL;
+ return;
+ }
+ m_World->BroadcastSpawnEntity(*FireCharge);
+ m_AttackInterval = 0.0;
+ // ToDo: Shoot 3 fireballs instead of 1.
+ }
+}