diff options
Diffstat (limited to 'src/Mobs/NewSheep.cpp')
-rw-r--r-- | src/Mobs/NewSheep.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/Mobs/NewSheep.cpp b/src/Mobs/NewSheep.cpp new file mode 100644 index 000000000..78e3418e8 --- /dev/null +++ b/src/Mobs/NewSheep.cpp @@ -0,0 +1,78 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewSheep.h" +#include "../BlockID.h" +#include "../Entities/Player.h" +#include "../World.h" +#include "FastRandom.h" + + + + + +cNewSheep::cNewSheep(int a_Color) : + super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), + m_IsSheared(false), + m_WoolColor(a_Color) + // m_TimeToStopEating(-1) +{ + // Generate random wool color. + if (m_WoolColor == -1) + { + m_WoolColor = GenerateNaturalRandomColor(); + } + + if ((m_WoolColor < 0) || (m_WoolColor > 15)) + { + m_WoolColor = 0; + } +} + + + + + +void cNewSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + if (!m_IsSheared) + { + a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); + } +} + + + + + +NIBBLETYPE cNewSheep::GenerateNaturalRandomColor(void) +{ + cFastRandom Random; + int Chance = Random.NextInt(101); + + if (Chance <= 81) + { + return E_META_WOOL_WHITE; + } + else if (Chance <= 86) + { + return E_META_WOOL_BLACK; + } + else if (Chance <= 91) + { + return E_META_WOOL_GRAY; + } + else if (Chance <= 96) + { + return E_META_WOOL_LIGHTGRAY; + } + else if (Chance <= 99) + { + return E_META_WOOL_BROWN; + } + else + { + return E_META_WOOL_PINK; + } +} + |