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-rw-r--r--src/Mobs/NewSheep.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/Mobs/NewSheep.cpp b/src/Mobs/NewSheep.cpp
new file mode 100644
index 000000000..78e3418e8
--- /dev/null
+++ b/src/Mobs/NewSheep.cpp
@@ -0,0 +1,78 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NewSheep.h"
+#include "../BlockID.h"
+#include "../Entities/Player.h"
+#include "../World.h"
+#include "FastRandom.h"
+
+
+
+
+
+cNewSheep::cNewSheep(int a_Color) :
+ super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
+ m_IsSheared(false),
+ m_WoolColor(a_Color)
+ // m_TimeToStopEating(-1)
+{
+ // Generate random wool color.
+ if (m_WoolColor == -1)
+ {
+ m_WoolColor = GenerateNaturalRandomColor();
+ }
+
+ if ((m_WoolColor < 0) || (m_WoolColor > 15))
+ {
+ m_WoolColor = 0;
+ }
+}
+
+
+
+
+
+void cNewSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ if (!m_IsSheared)
+ {
+ a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
+ }
+}
+
+
+
+
+
+NIBBLETYPE cNewSheep::GenerateNaturalRandomColor(void)
+{
+ cFastRandom Random;
+ int Chance = Random.NextInt(101);
+
+ if (Chance <= 81)
+ {
+ return E_META_WOOL_WHITE;
+ }
+ else if (Chance <= 86)
+ {
+ return E_META_WOOL_BLACK;
+ }
+ else if (Chance <= 91)
+ {
+ return E_META_WOOL_GRAY;
+ }
+ else if (Chance <= 96)
+ {
+ return E_META_WOOL_LIGHTGRAY;
+ }
+ else if (Chance <= 99)
+ {
+ return E_META_WOOL_BROWN;
+ }
+ else
+ {
+ return E_META_WOOL_PINK;
+ }
+}
+