diff options
Diffstat (limited to 'src/Mobs/Ghast.cpp')
-rw-r--r-- | src/Mobs/Ghast.cpp | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp deleted file mode 100644 index 6aac14779..000000000 --- a/src/Mobs/Ghast.cpp +++ /dev/null @@ -1,61 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Ghast.h" -#include "../World.h" -#include "../Entities/GhastFireballEntity.h" - - - - -cGhast::cGhast(void) : - super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4) -{ -} - - - - - -void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - int LootingLevel = 0; - if (a_Killer != NULL) - { - LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); - } - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR); -} - - - - - -void cGhast::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (GhastBall == NULL) - { - return; - } - if (!GhastBall->Initialize(*m_World)) - { - delete GhastBall; - GhastBall = NULL; - return; - } - m_World->BroadcastSpawnEntity(*GhastBall); - m_AttackInterval = 0.0; - } -} - - - |