diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3a9360d1e..40754f6d9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -82,7 +82,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : m_bDirtyExperience(false), m_IsChargingBow(false), m_BowCharge(0), - m_FloaterID(-1), + m_FloaterID(cEntity::INVALID_ID), m_Team(nullptr), m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), @@ -508,7 +508,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above { // Increment statistic - m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); + m_Stats.AddValue(statDistFallen, FloorC<StatValue>(Dist * 100 + 0.5)); } int Damage = static_cast<int>(Dist - 3.f); @@ -878,7 +878,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer())) { - cPlayer * Attacker = (cPlayer *)a_TDI.Attacker; + cPlayer * Attacker = reinterpret_cast<cPlayer *>(a_TDI.Attacker); if ((m_Team != nullptr) && (m_Team == Attacker->m_Team)) { @@ -896,7 +896,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) AddFoodExhaustion(0.3f); SendHealth(); - m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); + m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5)); return true; } return false; @@ -926,7 +926,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { Pickups.Add(cItem(E_ITEM_RED_APPLE)); } - m_Stats.AddValue(statItemsDropped, (StatValue)Pickups.Size()); + m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(Pickups.Size())); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -969,7 +969,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) } else if (a_TDI.Attacker->IsPlayer()) { - cPlayer * Killer = (cPlayer *)a_TDI.Attacker; + cPlayer * Killer = reinterpret_cast<cPlayer *>(a_TDI.Attacker); AString DeathMessage = Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()); PluginManager->CallHookKilled(*this, a_TDI, DeathMessage); if (DeathMessage != AString("")) @@ -1010,7 +1010,7 @@ void cPlayer::Killed(cEntity * a_Victim) } else if (a_Victim->IsMob()) { - if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile) + if (reinterpret_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile) { AwardAchievement(achKillMonster); } @@ -1293,7 +1293,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) if (Old > 0) { - return m_Stats.AddValue(a_Ach); + return static_cast<unsigned int>(m_Stats.AddValue(a_Ach)); } else { @@ -1311,7 +1311,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) // Achievement Get! m_ClientHandle->SendStatistics(m_Stats); - return New; + return static_cast<unsigned int>(New); } } @@ -1630,7 +1630,7 @@ void cPlayer::TossItems(const cItems & a_Items) return; } - m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); + m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(a_Items.Size())); double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); @@ -1781,18 +1781,18 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { - SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); - SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); - SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); + SetPosX(JSON_PlayerPosition[0].asDouble()); + SetPosY(JSON_PlayerPosition[1].asDouble()); + SetPosZ(JSON_PlayerPosition[2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { - SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble())); - SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble())); - SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble())); + SetYaw (static_cast<float>(JSON_PlayerRotation[0].asDouble())); + SetPitch (static_cast<float>(JSON_PlayerRotation[1].asDouble())); + SetRoll (static_cast<float>(JSON_PlayerRotation[2].asDouble())); } m_Health = root.get("health", 0).asInt(); @@ -1805,7 +1805,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) m_CurrentXp = root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); - m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); + m_GameMode = static_cast<eGameMode>(root.get("gamemode", eGameMode_NotSet).asInt()); if (m_GameMode == eGameMode_Creative) { @@ -1948,7 +1948,7 @@ void cPlayer::UseEquippedItem(int a_Amount) // If the item has an unbreaking enchantment, give it a random chance of not breaking: cItem Item = GetEquippedItem(); - int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking); + int UnbreakingLevel = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking)); if (UnbreakingLevel > 0) { int chance; @@ -1968,7 +1968,7 @@ void cPlayer::UseEquippedItem(int a_Amount) } } - if (GetInventory().DamageEquippedItem(a_Amount)) + if (GetInventory().DamageEquippedItem(static_cast<Int16>(a_Amount))) { m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); } @@ -2104,7 +2104,7 @@ bool cPlayer::IsClimbing(void) const void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { - StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5); + StatValue Value = FloorC<StatValue>(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == nullptr) { @@ -2112,7 +2112,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { if (a_DeltaPos.y > 0.0) // Going up { - m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + m_Stats.AddValue(statDistClimbed, FloorC<StatValue>(a_DeltaPos.y * 100 + 0.5)); } } else if (IsSubmerged()) @@ -2146,7 +2146,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break; case cEntity::etMonster: { - cMonster * Monster = (cMonster *)m_AttachedTo; + cMonster * Monster = reinterpret_cast<cMonster *>(m_AttachedTo); switch (Monster->GetMobType()) { case mtPig: m_Stats.AddValue(statDistPig, Value); break; |