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-rw-r--r--src/BlockInfo.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/BlockInfo.h b/src/BlockInfo.h
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index 000000000..34a845b20
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+++ b/src/BlockInfo.h
@@ -0,0 +1,76 @@
+
+#pragma once
+
+
+
+
+
+// tolua_begin
+class cBlockInfo
+{
+public:
+ // tolua_end
+
+ cBlockInfo();
+
+ /** (Re-)Initializes the internal BlockInfo structures. */
+ static void Initialize(void);
+
+ // tolua_begin
+
+ /** Returns the associated BlockInfo structure. */
+ static cBlockInfo & Get(BLOCKTYPE a_Type);
+
+
+ /** How much light do the blocks emit on their own? */
+ NIBBLETYPE m_LightValue;
+
+ /** How much light do the blocks consume? */
+ NIBBLETYPE m_SpreadLightFalloff;
+
+ /** Is a block completely transparent? (light doesn't get decreased(?)) */
+ bool m_Transparent;
+
+ /** Is a block destroyed after a single hit? */
+ bool m_OneHitDig;
+
+ /** Can a piston break this block? */
+ bool m_PistonBreakable;
+
+ /** Can this block hold snow atop? */
+ bool m_IsSnowable;
+
+ /** Does this block require a tool to drop? */
+ bool m_RequiresSpecialTool;
+
+ /** Is this block solid (player cannot walk through)? */
+ bool m_IsSolid;
+
+ /** Does this block fully occupy its voxel - is it a 'full' block? */
+ bool m_FullyOccupiesVoxel;
+
+
+ inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
+ inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
+ inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
+ inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
+ inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
+ inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
+ inline static bool RequiresSpecialTool (BLOCKTYPE a_Type) { return Get(a_Type).m_RequiresSpecialTool; }
+ inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
+ inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
+
+ // tolua_end
+
+
+protected:
+
+ // TODO xdot: Change to std::vector to support dynamic block IDs
+ static cBlockInfo ms_Info[256];
+
+
+}; // tolua_export
+
+
+
+