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-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp2
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp12
2 files changed, 7 insertions, 7 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index e2e40148b..032c5cf12 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -174,7 +174,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
cItems Pickups;
Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum));
- const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6
+ const int PickupSpeed = GetRandomProvider().RandInt(2, 6); // At least 2, at most 6
int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0;
switch (Meta & E_META_DROPSPENSER_FACING_MASK)
{
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 47bf85e9b..3bb04682a 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -107,7 +107,7 @@ bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cMobSpawnerEntity::ResetTimer(void)
{
- m_SpawnDelay = static_cast<short>(200 + m_World->GetTickRandomNumber(600));
+ m_SpawnDelay = GetRandomProvider().RandInt<short>(200, 800);
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
}
@@ -138,7 +138,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
virtual bool Item(cChunk * a_Chunk)
{
- cFastRandom Random;
+ auto & Random = GetRandomProvider();
bool EntitiesSpawned = false;
for (size_t i = 0; i < 4; i++)
@@ -148,9 +148,9 @@ void cMobSpawnerEntity::SpawnEntity(void)
break;
}
- int RelX = static_cast<int>(m_RelX + static_cast<double>(Random.NextFloat() - Random.NextFloat()) * 4.0);
- int RelY = m_RelY + Random.NextInt(3) - 1;
- int RelZ = static_cast<int>(m_RelZ + static_cast<double>(Random.NextFloat() - Random.NextFloat()) * 4.0);
+ int RelX = m_RelX + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
+ int RelY = m_RelY + Random.RandInt(-1, 1);
+ int RelZ = m_RelZ + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
@@ -171,7 +171,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
}
Monster->SetPosition(PosX, RelY, PosZ);
- Monster->SetYaw(Random.NextFloat() * 360.0f);
+ Monster->SetYaw(Random.RandReal(360.0f));
if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != cEntity::INVALID_ID)
{
EntitiesSpawned = true;