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-rw-r--r--src/Bindings/ManualBindings.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index adf10a72f..b7ea65759 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -679,6 +679,75 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
template <
class Ty1,
class Ty2,
+ bool (Ty1::*Func1)(const cBoundingBox &, cItemCallback<Ty2> &)
+>
+static int tolua_ForEachInBox(lua_State * tolua_S)
+{
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamUserType(2, "cBoundingBox") ||
+ !L.CheckParamFunction(3) ||
+ !L.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ Ty1 * Self = NULL;
+ cBoundingBox * Box = NULL;
+ L.GetStackValues(1, Self, Box);
+ ASSERT(Self != NULL); // We have verified the type at the top, so we should get valid objects here
+ ASSERT(Box != NULL);
+
+ // Create a reference for the function:
+ cLuaState::cRef FnRef(L, 3);
+
+ // Callback wrapper for the Lua function:
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FuncRef) :
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FuncRef)
+ {}
+
+ private:
+ // cItemCallback<Ty2> overrides:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false;
+ if (!m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res))
+ {
+ LOGWARNING("Failed to call Lua callback");
+ m_LuaState.LogStackTrace();
+ return true; // Abort enumeration
+ }
+
+ return res;
+ }
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ bool bRetVal = (Self->*Func1)(*Box, Callback);
+
+ FnRef.UnRef();
+
+ /* Push return value on stack */
+ tolua_pushboolean(tolua_S, bRetVal);
+ return 1;
+}
+
+
+
+
+
+template <
+ class Ty1,
+ class Ty2,
bool (Ty1::*Func1)(cItemCallback<Ty2> &)
>
static int tolua_ForEach(lua_State * tolua_S)
@@ -3327,6 +3396,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
+ tolua_function(tolua_S, "ForEachEntityInBox", tolua_ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);